|
Well, there's the client-server model, which is the easiest to understand and appropriate for 90% of all things networking. Then you can have a distributed model, in which all parts communicate with all other parts without the concept of a centralized server. Then you have these weird fringe models, like what Bluetooth uses, and Windows elections are similar I suppose, where a network forms and disolves on the fly, and each server can also be a client.
|