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Old 12-16-2003, 05:15 PM   #4 (permalink)
L06@N
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Join Date: Dec 2003
Location: Nebraska, USA
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Well, I have been using DevC++ (bloodshed) so far, and I know it has a DirectX plug-in for it. So I guess if that will work just as good as MS or Borland then I'll stick with what I know and what is free (I always like supporting/using freeware - beer/speech - more if I can).

Also, I understand I'll have to go from 2D to 3D, but as long as I know of good modeler I can use. I have (tinker around with stills) POV-Ray with the Moray Modeler already, so if it will work just as good as Lightwave for doing 3D games I'll also stick with it there, unless I end up requiring something Lightwave does easier or offers that I don't have currently.
So if you said I should tackle 2D first I can just about use any file-type I want, right? I will be using GIMP 1.3.23 to make the imaging, so I am limited only by restriction of GIMP on what kinda file types I can make them.

Ya, I was mainly just wondering about compatibility with the 1st couple questions as I have never dove into the gaming part of programming. I like C/C++ and am comfortable with it, and I know of a few friends (haven't seen/talked with them in years though) that use C/C++ to make DirectX toys (like a dude who walks around the screen).


Thanks for the names of the books, I'll look into them, and if you know of any other tutorials on the web, books, examples with comments, etc I would love to see them. I am wanting to program an engine from the ground up (I know it will take a long time), but I don't care to piece together others code...so as you can guess I already know this will take me a long time to complete (and like I said it's a just-for-fun kinda thing).
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