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Old 12-16-2003, 04:06 PM   #3 (permalink)
Valmont
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Join Date: Mar 2003
Location: Netherlands
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Re: What to use for Programming a gaming engine?

Quote:
Originally posted by L06@N
I was wondering what they best client (Microsoft, Borland, Bloodshed, etc.) w/ plug-ins to use for programming a gaming engine in C/C++? What are some good books that I can rent/buy to help me do this. I know how the basic of C/C++ but am looking to expand into making some "Do for fun" projects w/ some basic games and stuff (probably using DirectX and 3D characters).
Also what is a good 3D modeler that will work with making a gaming engine (like Moray/POV-Ray, 3D Studio Max, Lightwave, Bryce, etc.)?

Sorry that I might seem un-enlighten or dumb. Or that I shouldn't be trying to do this if I have to ask this much, but I usually just teach myself and avoid schooling...so I gotta ask somewhere.

Thank you all for you help, in advance! I hope everyone have a Merry Holidays! :-)
You ask for the best client. But if you think you can choose between Microsoft, Borland or Bloodshed's DevC++, then why not just stick to MS?
But if you don't have anything, then you can easely do DevC++. For example the gaming-programming school here in the Netherlands use DevC++. The students do at least.

Then you ask about a 3D modeler. The answer is simple: use whatever you got. Be glad WHEN it is your time to use and program 3D assets. Because you will have quite a 2D-learning-time before you can switch to 3D.

You also ask about books. I assume books for gaming programming.
Here is one book that isn't considered bad. I have no clue on how good it is.
NetWarriors in C++; Programming 3D Multiplayer Games by J Gradecki. I am not the right person for this. I merely thrive upon conversations with colleages.

Good luck.
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