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I thank you for the reply, Deliverance. Actually I plan to try and keep away from the directX stuff and mostly use the games for educational purposes. Heh, learning to program is one example I will site, as well as math (which I profoundly suck at). =+}
Now, ofcourse there is the valid fact that I am ignorant on advanced gaming, which is why I was thinking in the lines of using C++ and something like shock wave (or a linux comparable) to create an end product. And I'm not self absorbed to believe that I can create a game of pure entertainment that could compete in this day and age single handedly. =+}
I'd like to think of this venture more as a way to learn the full attributes of a language in all available aspects. =+}
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