I am trying to make a simple OpenGl program, and it's not working. The thing that's making me mad is that it is straight from a book. It's giving me this error message:
Code:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
float angle=0.0f;
HDC g_HDC;
void SetupPixelFormat(HDC hDC) {
int nPixelFormat;
static PIXELFORMATDESCRIPTOR pfd={
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0 };
nPixelFormat=ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, nPixelFormat, &pfd);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
static HGLRC hRC;
static HDC hDC;
char string[]="Hello, World!";
int width, height;
switch (message) {
case WM_CREATE:
hDC=GetDC(hwnd);
g_HDC=hDC;
SetupPixelFormat(hDC);
hRC=wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
return 0;
break;
case WM_CLOSE:
wglMakeCurrent(hDC, NULL);
wglDeleteContext(hRC);
PostQuitMessage(0);
return 0;
break;
case WM_SIZE:
height=HIWORD(lParam);
width=LOWORD(lParam);
if (height == 0) {
height=1;
}
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 1.0f, 1000.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
return 0;
break;
default:
break;
}
return (DefWindowProc(hwnd, message, wParam, lParam));
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
WNDCLASSEX windowClass;
HWND hwnd;
MSG msg;
bool done;
windowClass.cbSize=sizeof(WNDCLASSEX);
windowClass.style=CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc=WndProc;
windowClass.cbClsExtra=0;
windowClass.cbWndExtra=0;
windowClass.hInstance=hInstance;
windowClass.hIcon=LoadIcon(NULL, IDI_APPLICATION);
windowClass.hCursor=LoadCursor(NULL, IDC_ARROW);
windowClass.hbrBackground=(NULL);
windowClass.lpszMenuName=NULL;
windowClass.lpszClassName="My Class";
windowClass.hIconSm=LoadIcon(NULL, IDI_WINLOGO);
if (!RegisterClassEx(&windowClass)) {
return 0;
}
hwnd=CreateWindowEx(NULL,
"My Class",
"The OpenGL Window Application",
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
100, 100,
400, 400,
NULL,
NULL,
hInstance,
NULL);
if (!hwnd) {
return 0;
}
done=false;
while (!done) {
PeekMessage(&msg, hwnd, NULL, NULL, PM_REMOVE);
if (msg.message == WM_QUIT) {
done=true;
} else {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
angle=angle + 0.1f;
if (angle <= 360.0f) {
angle=0.0f;
}
glTranslatef(0.0f, 0.0f, -5.0f);
glRotatef(angle, 0.0f, 0.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glEnd();
SwapBuffers(g_HDC);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}