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Old 04-08-2004, 05:59 PM   #3 (permalink)
Rafkin
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Well, if I do go with the DirectX / C++ route.. I could add in some true 3D enviroments, allowing people to disembark from thier ships and interact with npc's and pc's alike on star bases, space stations, and even planets (if their ship isn't too big to land). I could also use a set of instanced zones, to make up the town or space port area..

But then, I wouldn't be able to provide people the option of having thier own planet or solar system, unless.. hrm.. I suppose if I have several sets of zones, that they could choose from, so that not everyone had the exact same looking planet, but allowed some variety.

These sets could also include things such as ship building area's, or repair facilities to allow the planet owner to make some credits by providing services, as well as a factory or refinery for items or minerals to be shipped to and from.

This interaction could also allow me to setup different languages for various races, to make the neccessity of either learning the different languages, or setting up a ship to ship universal translator, as well as a personal, carry along version of the same. Could provide various levels of those, in complexity, availability, and thusly price. Learning the language would help when the other side is communicating among themselves without using thier translator.

So many idea's.. I have got to figgure out how to write a design document to get these down.
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